Please join us in giving a huge thank you to our generous event sponsors, supporters, and patrons.
This one-day event is made entirely free, and provided with ASL interpretation, thanks to them!
PlaytestCloud provides remote unmoderated playtesting as the premier user research platform for mobile games. Join dozens of GRUX teams and hundreds of game studios that already rely on PlaytestCloud to speed up their mobile research.
Key features that speed up your work:
Available 24/7 with quick turnaround times
Access our 1M+ panel of players or bring your own players
No code changes or SDKs required
Use predefined testing types (including diary studies) or get a tailored setup for your study
Tap into our network of freelance GURs when needed
PlaytestCloud works out-of-the-box with unreleased games on iOS and Android. User research on live games is also possible, including on any game that is live on the Google Play Store.
Security and confidentiality are paramount to us and we rely on NDAs, automatic build deactivation after every playtest and other technical measures to secure your games and early prototypes.
Let us provide the data that powers your research through playtests, competitor tests, diary studies, concept tests, and surveys. Contact us to learn more: firstname.lastname@example.org
Player Research is the premier games user research partner, enabling gamedev to gain meaningful insight from real players across the world.
We contribute to games of all genres, platforms, and audiences, leveraging our expertise in player experience and research methodology toward the development of truly successful games.
In-the-lab, at-home, expert-only. We create and deliver bespoke methods to get the player insights you need.
Realise your creative vision. Gain creative confidence. Drive dev forwards.
Delivering actionable insights on usability, UX, appeal, and play, so that you can focus on the game.
Contact Player Research
Check the case studies on our blog for more on Player Research's impact and approach.
Balsamiq Wireframes is the industry-standard for rapid low-fidelity wireframing. It combines the comfort and simplicity of paper sketching with the power of a digital tool, so your work is easier to share, modify, and get honest feedback on.
Wireframes look like sketches, so stakeholders don't get distracted by little details, and can focus on what's important instead.
Balsamiq is a small and personable company that competes on usability and customer service. Balsamiq believes work should be fun, and that life is too short for bad software.
Balsamiq Wireframes is available on the Web, on Desktop, and integrated with Google Drive, Confluence, and Jira.
Contact us, we're friendly people: https://balsamiq.com/company/
Supporters & Patrons
'How To Be A Games User Researcher' is the essential guide on how to run professional quality playtest studies and get a job in the games industry, from author Steve Bromley.
Antidote is a UX and analytics platform that aims to help game studios implement game testing in their development processes. We accompany developers from the very first prototype until the game is published and beyond.
Better UX. Better Games. Better Metrics. We think holistically about UX and integrate seamlessly with your team. The result is a world-class UX for your game that achieves your vision and is easy to implement.
Adobe connect content and data and introduce new technologies that democratise creativity, shape the next generation of storytelling and inspire entirely new categories of business.
Over a million people — from freelancers to the world’s most successful product teams — use Sketch to create their best work. Sketch is a fully-featured design platform that combines an award-winning Mac app with powerful, browser-based collaboration tools.
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